So I had to do what I always wanted to avoid. But supporting the older versions of macOS became pretty fast a big challenge since the drivers simply were too buggy. I waited that long since I wanted to keep as little users as any possible behind. Metal: I started the switch from OpenGL -> Metal earlier this year. So if your work depend on Cheetah3D please be warned and wait a little bit longer until I officially support both. Yesterday Apple released macOS 11.0 and new Macs with Apple Silicon but Cheetah3D is not ready for both yet. I'm sorry but I have some bad news today.